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Chainsaw's, Shotgun's, and Spitting Tanks....Oh My!

Horror and video games! They should go together like peanut butter and jelly but unfortunately horror hasn't stood up and dominated video games like we feel they should. We've had a few great ones, don't get me wrong, and we wouldn't be doing our job if we didn't give you an in depth look at the sequel to one of the greatest suvival horror video games ever made....

Follow up:




Coming this November exclusively to the PC & XBOX gaming system is the highly anticipated Left 4 Dead 2 and the carnage looks INSANE....

This is EVERYTHING you need to know from news, to rumors, to screenshots and videos! We have did all the research for you. This is a complete guide to Left 4 Dead 2! Enjoy!


HIGHLIGHTED FEATURES

* 5 new campaigns, including The Parish.
* New, unannounced game mode. All chapters will be available for all game modes at launch.
* 4 new characters: Coach, Rochelle, Ellis, and Nick.
* At least 20 new weapons and items.
* 10 new melee weapons. Known melee weapons: axe, chainsaw, frying pan, baseball bat, cricket bat, and katana.
* New ranged weapons. Ranged weapons at least include new pistols, SMG, new pump and auto shotgun, and at least a few new rifles. A powerful revolver and a bolt-action rifle are planned.
* Some old weapons from Left 4 Dead 1 may be included in the new game.
* More powerful AI Director 2.0.
* New Infected types, including at least 3 new SI (e.g. Charger).
* Some daylight gameplay. At least one campaign occurs at night.


SURVIVORS

Coach
A high school defensive coordinator and health teacher with dreams of coaching professional football. During college, Coach was a skilled defensive lineman and intended to go pro until he had a career-ending knee injury. He's from the Savannah, GA area, and is used to dealing with (living) kids and parents. When the zombocalypse broke out, he lamented allowing himself to fall out of shape.

Coach wears a short-sleeved polymer sports polo. Originally, it was yellow and blue, but new gameplay footage shows him wearing purple and gold. He also wears khakis, white wristbands, a chrome whistle, a black belt, black shoes, and black weight-lifting gloves. Coach is overweight, and his rotund model sometimes clips weapon stocks.

Coach’s booming voice is brought to you by Chad Coleman, who plays Denise “Cutty” Wise from the TV series “The Wire”. His mildly scornful personality and patronizing voice lines seem to be a reflection of the paternal nature of his job, his interest in sports, and his religious leanings.

Rochelle
A tough-as-nails northerner from Cleveland. After graduating from Cleveland State with a degree in communications, Rochelle pursued a career as an on-air news personality, but only managed to find work as an associate producer/intern. Two months later, after an outbreak hit Atlanta, Rochelle got her big break and was sent to the evacuation center in Savannah to produce her first big segment. If only she’d known that her biggest break would be out to kill her.

Rochelle wears a thin brown over-the-shirt belt and tight blue jeans. In the E3 demo and the teaser trailer, she wore a plain orange shirt, which differed from the rose-colored shirt she wears in the poster art. However, in more recent official screen shots, she can be seen wearing a rose-colored shirt with a Depeche Mode graphic.

Rochelle is voiced by Rochelle Aytes, an actress whose repertoire includes “White Chicks” and “Madea’s Family Reunion”. She appears to be strong-willed and can be somewhat indignant.

Ellis
A smart, fun-loving, beer-loving, goofiness-loving mechanic with Southern flare. After finishing high school in his hometown of Savannah, he spurned thoughts of college, choosing instead to pursue his passion of working on cars. Ellis’ youthful exuberance and carefree nature allow him to remain upbeat even in the direst of situations.

Ellis wears a gray-and-white work shirt. Two crossed black-and-white checkered flags and the words "J.B.’s Auto Service" are printed on the back. Ellis also wears a matching gray-and-white baseball cap with webbing in back, work boots, and a tan jumpsuit with the top half gathered around his waist.

Ellis’ voice actor is Eric Ladin from “Generation Kill”, who voices the role with a moderate Southern accent. Ellis is the most helpful and good-natured of the group, and even his most aggressive lines only reach the point of humorous indignation. At the end of The Parish, Ellis utters the line every player has yelled into the mic at end of No Mercy at one point or another. You know which one.

A line we’ve heard Ellis say is that he loves horses. This makes us wonder if he’s the anti-Francis, dialogue-wise.

Nick
A gambler, petty conman, and consummate picaresque in a purportedly expensive white suit. Nick hails from the Midwest, but he’s a vagabond by nature, moving from place to place without settling down. He’s the most cynical and bitter of the Survivors, and is still trying to figure out the best angle on the recent upturn in the brain-eating market. Over time, he begins to trust and value his new compatriots.

Nick is voiced by Hugh Dillon, an actor from “Flashpoint” on CBS. As mentioned earlier, he’s the most cynical and distant of the Survivors. One of the lines Nick can be heard saying is “You’re going to shoot the guy in the $10,000 suit? Come on!” This is likely an allusion to Arrested Development, where Gob has an obsession with the ever-varying price of his suits. There may be multiple unique variations of this line, each with a different price degree of emphasis. The prices we’ve heard so far are $2000, $3000, $6000, and $10000.





THE PLOT

Like Left 4 Dead, the sequel (due out November 17, 2009) will involve the aftermath of an apocalyptic pandemic that created a number of zombie-like human mutants, forcing the few survivors to fight their way through the hordes to extraction points, using safehouses along the way to rest and recover. Left 4 Dead 2 will be set in the Southern United States, starting in Savannah, Georgia and ending up in New Orleans, Louisiana. Four new survivors will be introduced, with their backstory provided in a similar way to the original through dialogue in the game. The survivors include Coach, a high-school football coach; Rochelle, a news reporter for a local television station; Ellis, a mechanic; and Nick, a gambler and conman. Three out of five planned campaigns have so far been announced: "Swamp Fever" which sees the survivors crossing vegetation-rich bayou, "The Parish" that takes place in proximity near a church, and "Dark Carniival" where the survivors must pass through a partially operating amusement park.


SURVIVORS

Left 4 Dead 2 features a new cast of human survivors. While the game is intended as a continuation of the original, occurring a couple weeks after the first game begins, Valve decided to create a new group of Survivors because of the change in location. Unlike the first game where the Survivors' personalities were static Left 4 Dead 2 will feature a story arc.

Players will have access to more and improved weapons, including new melee weapons such as frying pans or baseball bats and new projectile weapons such as scoped assault rifles and silenced submachine guns; furthermore, new ammunition types, such as explosive or incendiary rounds have been added.


INFECTED

The Infected in Left 4 Dead 2 are largely unchanged from Left 4 Dead. While referred to as zombies the Infected are living humans infected with a rabies-like virus that causes them to act violently. The most numerous Infected countered by the Survivors are the "common infected", weak individually but swarm the Survivors and overwhelm them with large numbers. In Left 4 Dead 2 they have been upgraded to portray damage more realistically, with bullets tearing off bits of flesh and in some cases limbs. A new addition in Left 4 Dead 2 are the "uncommon common" infected unique to each campaign, by virtue of equipment worn before infection or mutation posses an ability that separates them from the common infected. For example in The Parish campaign the player will encounter infected wearing Hazmat suits and Riot Gear, making them almost impervious to fire and gunfire from the front respectively.

As in the first game Special Infected are a class of infected that due to mutations are much more dangerous than the common infected. The five Special Infected from the first game are still present with minor modifications to reflect the change in location. The Hunter, an agile infected that can pounce on survivors from great distances. The Smoker, an infected that ensnares survivors with its long tongue at a distance and, upon death, releases a cloud of smoke that obscures vision. The Boomer, a bloated infected whose vomit and bile (which may be released at will and upon death) blinds the player briefly and attracts a horde of common infected. The Witch, a passive female infected, who, when provoked by loud sounds, lights, a survivor approaching too closely, or general stimulation, will trigger her to attack her provoker. She is able to knock down or kill the provoker (depending on the difficulty setting) in one hit. If her victim survives, she will attempt to kill them if not killed herself. In daytime levels the Witch will wander around in the level, as opposed to being stationary as in the first game.

Three new Special Infected are being introduced in Left 4 Dead 2. The vulnerable Charger can move quickly and knock players off their feet, leaving them incapacitated. The Spitter projects balls of mutated phlegm that splatter across an area that erodes at the survivors' health as long as they remain within it. The Jockey is able to jump onto the back of a survivor and drive them towards other infected or other traps set by the game. All three new Special Infected are playable in versus mode.

Uncommon Common Infected
A new type of Infected, called Uncommon Common Infected (UCI), will be mixed in with Common Infected. These UCI each have a special perk or ability, but will deal the same damage as Common Infected. Each campaign will have at least one type of UCI, and some UCI may be unique to one campaign. UCI are (most likely) not playable in any game mode.

Hazmat Zombies
"Hazmat" zombies are unique to The Parish and wear environmental suits that make them immune to all incendiary attacks (e.g. Molotovs and incendiary bullets). They can be white, yellow, or green. These zombies were formerly CEDA agents involved in the containment and evacuation operation, but the suits failed to protect them from the infection for some reason. Chet has said that there will be one area “full” of them.

Mud Men
The second revealed UCI type is Mud Men, who are unique to Swamp Fever. They crawl around on all fours, usually preferring to hide in the waist-deep murk of the swamps. This makes them extremely difficult to spot when traversing the mire. When Mud Men hit players, they cause the players’ vision to be obscured by mud, resulting in an effect similar to Boomer bile.

Bulletproof Zombies
The Parish will have a second type of UCI who wear kevlar and riot gear, making them bulletproof from the front. Apparently, these Infected were part of a private security force who tried to defend against the undead onslaught but found themselves overwhelmed while still wearing their equipment. They will be susceptible to bashing and any attacks from behind, but we don’t know if they are susceptible to melee attacks, explosives, or incendiary ammo (from the front).

Special Infected
The original five Special Infected—Boomers, Hunters, Smokers, Tanks, and Witches—all make an appearance in the existing gameplay videos, and will be retained in Left 4 Dead 2. At least the Hunter, Smoker, and Boomer have some new sounds, although we don’t know how much of their repertoire has been re-recorded. Some SI will also have new skins. Doug has said that the Hunter model will change, since hoodies are less common in the warm South.

These Special Infected will also have slightly different abilities. According to Chet, they’re “going to have variations in boss infected, where a Smoker or a Boomer has mutated, and has slightly different abilities." It’s not clear exactly what this means. It could mean that Smokers in L4D2 all have a different set of abilities compared to L4D1; it could mean that each Smoker you see in L4D2 has a chance of being unique from the previous one; or it could mean a number of other things.

In addition to the original five Special Infected, there will be at least three new Special Infected that may also be part of the Versus lineup. Valve has said that they are toying with a fourth Special Infected which may not make the initial launch.

Wandering Witch
The witch will behave differently during daytime. Instead of sitting, she will stand and wander around, making her much more difficult to crown. She may also turn around randomly. This has led some to call her the “Wandering Witch”. There are some indications that the warning signs for the Witch will also be less perceptible in the daytime. It appears that she doesn’t startle much easier (if at all easier) when standing.

Gameplay footage shows the Witch sitting down in daylight. This might be due to her position in the shade or because she got lazy.

The Charger
The Charger has been described as a “one-armed ram on Crystal Meth”. Extreme speed is the Charger’s main strength. He is designed to defeat camping tactics by rushing Survivors who have packed themselves into a tight group. After preparing his charging attack (much like a Hunter prepares a pounce), he can rush Survivors like a bull, knocking them over in a line. The Charger picks up the last person he encounters, slamming him against the ground repeatedly (and disabling him). He appears to be able to scale walls very quickly, though his pathing is still buggy.

The Charger is a sort of half-Tank. While not quite as hulking as a Tank, he has an enlarged torso and right arm and an abnormally shaped head. His left arm is shriveled and hangs oddly off the side of his hunched back. He wears a pair of overalls that have slightly burst due to his malformations. Here’s a view from the back.

Some sources say the Charger has 500 HP, but based on gameplay footage, he may be able to absorb up to 1500 HP from the front (on Normal), possibly due to location-specific damage mitigation (armor). He is immune to bashing. While his charge can hit multiple Survivors, his slamming attack does not appear to have any AOE or cleaving effects. The Charger is primarily designed to disperse Survivors and defeat camping tactics, and as such, he’s weaker against Survivors who are spread out. He also has trouble turning (and possibly stopping), and it may be possible to dodge him or trick him into falling off a precipice.

Both the Charger’s slam and knock-back deal damage. Based on one video, the slam seems to do incrementally more damage with each successive hit. On Normal mode, the initial slam does 10 damage, but then the second one does 15 damage. We’re not sure how much damage the knock-back does, but it may be around 10, and it’s possible that it can throw Survivors almost as far as a Tank. However, more gameplay footage is needed before we can confirm this.

The Charger has a distinct long, medium-pitched bellow, but some accounts claim that he has few obvious warning signs, so he may surprise the group from its flanks. The Charger can spawn multiple times per chapter, and can spawn at the same time as a Tank. He is already playable in Versus, and will be added to the standard lineup. It’s not clear how often he will spawn or if multiple Chargers can exist simultaneously.

The Spitter
The second new Special Infected released by Valve is the aptly named Spitter, who is able to lob gobs of acid at Survivors. The green projectiles, which appear to have a range similar to a Smoker’s maximum range, create a mist of acid that does damage to Survivors over time. The main purpose of the Spitter is to force Survivors to move out of tight spaces or force them to take damage when they are unable to move (e.g. resuscitating downed Survivors). Little is known about the Spitter, but she will be playable in Versus. The spit attack might take some time to fully deploy, similar to a Boomer’s bile.

There are currently no good images of the Spitter. We don’t count the official one, because it makes the Witch look like Keira Knightley. We do have a sequence of images showing its attack. The spit itself is green and luminescent, and when it hits a flat surface, it spreads into a yellow cloud that soon turns to a deep red. The colors may indicate how much damage per second the cloud can do. Based on some videos, the cloud can do a significant amount of damage, perhaps 5 damage per second at the beginning and even more later.


NEW MELEE WEAPONS

Ten melee weapons will be available in L4D2. Valve is Valve is considering making specific weapons do special damage to specific Infected.

Only some of the weapon mechanics are known. Sometimes, Infected will be killed with one hit from a melee weapon, but we don't know whether this is due to a death trigger or a numerical amount of damage. Multiple Infected can be killed with one swing. It appears that bashing (pushing) is possible with melee weapons in addition to offensive attacks. This is at least true for the fire axe. The weapons don’t appear to wear down over time, and so far, it doesn’t seem like melee fatigue applies to them. Flashlights can be used with melee weapons. When dragged by a Smoker, Survivors drop melee weapons, just like they drop large explosives.

Melee weapons do not take up the primary weapon slot. Instead, they override other weapons, much like propane tanks do when picked up. For instance, in this shot, the player has quick-switched weapons, causing him to drop the axe.

When using melee weapons (and explosives/incendiaries), the reticule changes from the normal four-line dynamic crosshair to a thin white static crosshair. If you’ve played Team Fortress 2, the melee weapon crosshair is the same as the one for the Ambassador.

The Fire Axe
The fire axe is the most extensively covered melee weapon so far. It’s a short red axe often used by firefighters. Survivors primarily swing it in a horizontal cutting motion, but they will occasionally also swing it vertically. This downwards slice can one-hit some Special Infected. The axe will be able to crown a Witch if used properly.

The axe has a cleaving (AOE) effect that can be quite devastating. It appears that all Common Infected caught in the effective arc are killed, at least on Normal and Easy difficulties. It also deals location damage, meaning that it can affect specific subset areas of the body, much like how Level 2 weapons can shear off extremities. The axe can deal friendly fire damage, but the limitations of this are not clear.

The axe model changes over time. It may be picked up new, but then it starts getting scraped. Blood appears on the blade and handle. The axe can be found in various places in the environment.

In the Gamespy footage of Swamp Fever, the axe appears to have a dull metallic finish, but it is actually the same axe as the one seen in The Parish. Looking closely, you can see that it clips the gray-brown floor, causing this illusion.

The Pan
The cast-iron pan’s most notable feature is the KAPWANG sound it makes when used; Chet has said he set this to his ringtone. Its normal attack animation is a right-top to left-bottom cross-body swing. Like the axe, the cast iron pan also has a cleaving attack and a one-hit kill against Special Infected, which is animated as an uppercut swing, but this is unlikely to crown Witches. The cleaving attack seems to be slightly different from the axe's. Common Infected close to the center of the swing are killed and knocked back, but those on the periphery appear to just be knocked back. They probably sustain some damage (but not lethal damage).

The pan can be found in The Docks chapter on a range in a commercial kitchen. It also becomes bloody after it has killed a number of Infected.

The Chainsaw
There will be a chainsaw manufactured by Saxton Hale's world-famous Mann Co. Little additional information is available.

The Baseball Bat
Very little information exists about the baseball bat. Based on screenshots, it appears to be wooden. The bat will also be able to hit and kill multiple Infected.

The Cricket Bat
The cricket bat was announced by IGN in early July, making it the fifth known melee weapon. It was considered to be a hoax by some, but the bat, which appears to be partially painted yellow, can be seen in use in a recent Swamp Fever video.

The Katana
At 10:53 in the GameTrailers TV episode, Chet mentions that one of the new melee weapons being implemented will be a katana, which was one of the weapons most requested by fans.


NEW RANGED WEAPONS

Submachine Gun
Instead of the Uzi, the new game features a sound-suppressed MAC-10. The suppressor makes no difference to the gameplay; it’s only for stylistic purposes. Based on gameplay footage, the MAC-10 appears to be similar to the Uzi, with a similar firing rate and the same clip size. While it originally had the same total ammo capacity as the Uzi, new footage shows that it has a maximum reserve of 650 rounds, bringing its total capacity to 700, a 32% increase from the Uzi. Some accounts report that the MAC-10 has slightly lower damage, but a tighter spread. The real MAC-10 has an appearance similar to the Uzi due to its stamped metal manufacturing process. Survivors hold the MAC-10 with both hands.

5.56mm Assault Rifle
The successor to the M16A2 appears to be the FN SCAR assault rifle, a Belgian-manufactured rifle currently being tested by the U.S. military in limited quantities. The distinctive ridges visible on the front of the rifle are Picatinny rails, which are standardized brackets used for mounting accessories like scopes, lights, and handles.

While the side of the rifle says that it's a 5.56mm Mk17 Mod3 (which doesn't exist), it's more likely to be a Mk16 Mod0. The rifle has a flashlight on the left side, attached by black zip ties. The flashlight’s cable extends to the right side of the rifle. It’s not clear how the SCAR differs from the M16A2. They appear to have the same ammunition capacities and roughly the same firing rate.

Different assault rifles have appeared in concept art. In the PC Gamer August edition, the Survivors are shown carrying AK-74s in their character profiles. In the poster art for The Parish and various images on magazines, Ellis and Rochelle are carrying what appear to be M4 carbines.

7.62mm Assault Rifle
The indomitable AK-47 rifle is visible in new videos of Swamp Fever. The AK-47 has 40 rounds of ammunition per clip. We don’t know yet what the maximum carrying capacity is, but it appears to be similar to the M16’s capacity of 410 rounds. The reload cycle also seems to be similar to the M16’s.

Sniper Rifle
There is a new semi-automatic, scoped rifle, the HK41SG1. Instead of a 15-round clip, the HK41 features a 30-round clip. Otherwise, it appears to be similar to the Ruger Mini-14, and can still one-shot Common Infected. The sight picture of the telescopic scope also appears to be the same.

While it’s only speculative at the moment, the rifle appears to have more forgiving in terms of aiming. For instance, melee attacks from Infected do not disturb the crosshairs as much. In this screenshot, you can see the maximum displacement of the crosshairs while the Survivor is being hit.

This rifle may not actually be the H&K HK41SG1. It is definitely a CETME-based Heckler & Koch rifle with iron sights and a SG-style stock. This means that it could be an HK41, G41, G3 (especially a G3SG1), HK33, etc. We believe it is closest to the 5.56mm HK41SG1 with a modified stock.

Auto Shotgun
The iconic M4 Super 90 has been replaced with the equally iconic SPAS-12 automatic shotgun. When reloading the shotgun, one can see the left side of the receiver, which includes the inscriptions "PEACH-12", "TACTICAL", and "Made in USA", along with some serial numbers.

The SPAS-12 makes a different sound than the M4, but it isn’t clear if there is a mechanical difference between the two. Both weapons have similar capacities and both fire 12-gauge ammunition. One game preview suggested that the SPAS-12 fires more slowly than the M4, but this has not been verified.

Pump-action Shotgun
A few early videos revealed a new pump shotgun model. It has a white or matte metal finish, railed barrel, bead sight, and a black stock. An inscription on the side says "Police Tactical 12". On first glance, it looks like the Mossberg 500 Marinecote, but it does not have an exposed dorsal safety button on the back of the receiver. Also, Mossberg does not make railed barrels for the 500.

Grenade Launcher
Shacknews has mentioned that a grenade launcher has made the cut for the weapons in Left 4 Dead 2. No other information is available.

Sidearms
In Left 4 Dead 2, there are at least two different kinds of sidearms: the SIG Sauer P220 (specifically, the two-tone P220 Match) and a Glock, probably either a 17 or 21. The P220 appears to always be held in the right hand, while the Glock 17 is held in the left hand after a second pistol is picked up. Both pistols can be held akimbo.

The PC Gamer feature article mentions a "9mm handgun" paired with the Glock, but we can't be sure if this is accurate. The P220 Match is only chambered for .45 ACP, though some other P220 variants are chambered for 9x19mm. Note that the M1911 pistols in L4D1 are .45-caliber.

Heavy Machine Gun
The CVG videos of the finale include a glimpse of a new type of fixed emplacement with a single-barrel, high-caliber "heavy machine gun". Only the barrel of the gun is visible, but it appears to be long and thin, possibly matching the .50-caliber Browning M2HB machine gun. Another possibility is the .30-06 M1919 Browning. The machine gun is mounted on the back of what appears to be a 5-ton truck, maybe a M939. The truck can be found on the upper level of the bridge, past a slanted, fallen section and a Humvee. A tooltip suggests using the weapon when Survivors pass it.

While it has the same purpose as the minigun, the new heavy machine gun appears to be much more accurate, with a tighter spread (but lower rate of fire). In OXM, they say the gun is powerful enough to cut zombies in half.
An IGN article mentions that the heavy machine gun will have limited ammunition.

Left 4 Dead 1 Weapons
IGN and Gamespy footage shows the Survivors using weapons from Left 4 Dead 1. From the Tier 2, we’ve seen the M16A1/2, Benelli M4 Super 90. The Ruger Mini-14 is also there, but it appears to have been demoted to Tier 1, since it appears with the Uzi and the pump shotgun.

We still haven’t seen L4D1’s sidearms, the M1911s. There is a chance that they did not make it into the game, since the Survivors are carrying SIG Sauer P220s along with the L4D1 weapons.

IGN footage of the finale shows the Survivors carrying the new weapons. This makes it unclear if the Tier 1 weapons are included in the Gamespy footage because of a change in the game engine or if both sets are available in a given chapter.

Unreleased Weapons
At least two more ranged weapons are known: one will be a powerful revolver, and another will be a bolt-action carbine that may be a Level 1 version of the hunting rifle.

Incendiary Ammo
After picking up incendiary ammunition from a special stockpile, any Infected you hit with your bullets will ignite. When using a shotgun, each individual pellets can set zombies on fire. Incendiary ammunition appears to work on all Infected except the ones wearing hazmat suits, who are immune to all incendiaries. While your gun still has the incendiary effect, your tracers appear red.

More technically, incendiary ammo is an ammunition modifier instead of true ammunition. After picking it up, the next fixed number of rounds you fire from your primary weapon (and only your primary weapon) will set Infected on fire. Reloading does not affect the number of incendiary rounds left. It appears that the number of incendiary rounds you receive is based on the maximum size of your magazine. It also appears that incendiary ammo does not increase the total number of bullets you have. Rather, as aforementioned, it modifies your existing ammo. However, if you are completely out of ammunition, it may give you a single clip.

After accessing the incendiary ammo pile, Survivors automatically reload. The primary weapon slot of the inventory bar changes to include a flame icon and the number of incendiary rounds left. Reloading after some rounds have been fired does not change this number. Once the incendiary rounds are expended, it returns to the normal ammunition counter.

Some aspects of the incendiary ammo aren't yet known. For instance, all pellets from a shotgun volley gain the incendiary buff, but it's not clear how penetration rules may apply. Also, it's not clear how picking up a new primary weapon or ammo from a normal stockpile will affect it. The OXM L4D2 article claims that the fire from incendiary ammunition can spread between zombies, but this is not true. L4D2's improved fire effects combined with bullet penetration create this illusion.

Explosive Ammo
Very little information exists on this, but IGN claims that this ammunition, which also only lasts roughly one clip, explodes and knocks Infected back when it hits.

New Supplies
Two types of new supplies have been revealed: adrenaline and ammo packs. Adrenaline, which is a needle-like device that looks similar to an EpiPen, is stored in the pill bottle slot (and replaces pills if picked up). Taking adrenaline gives the Survivor 25 temporary HP and a boost that allows him to melee bash without fatigue and to avoid being slowed down by Common Infected attacks. Adrenaline also appears to change players’ vision when taken, blurring the edges of the screen.

Ammo packs, which take the first aid kit slot, will probably refill some ammunition when used.

Explosives
Many of the explosives and incendiaries from Left 4 Dead have returned in the sequel. Gameplay videos, especially those that include the first safe room, show that at least gas cans, propane tanks, Molotov cocktails, and pipe bombs have returned. They appear to have the same models and textures as before.

We can expect at least one more type of belt bomb (e.g. pipe bombs) in the future.


LEFT 4 DEAD 2 BOX ART




GAME PLAY TRAILERS



SCREEN CAPS














SO WHO'S READY TO KICK SOME ZOMBIE ASS?





4 comments

Dan
*****
10/24/09 @ 21:51
GREAT WRITE UP!

IS THAT A TANK HOLDING A WEAPON IN THE OPENING PIC?????
Nature Physics Email · http://periltd.com/
10/25/09 @ 14:01
Great blog!!!!!!
*****
11/01/09 @ 18:44
Here's a link to the site where this info's from. It gets updated there now and then.

http://www.zombicidal.com/
Des
*****
11/04/09 @ 21:27
wow that looks fuckin awesome!!!!!

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